Halo Infinite (Campaign) Game Review

Halo Infinite (Campaign) Game Review

While it may seem a bit cliché now, it’s still amazing to imagine how the last few years have played out at 343 Industries. While successful in some respects such as the ambitious Halo: The Master Chief Collection, it can also be said that they, at least in the eyes of their loyal fans, stumbled more than ran smoothly. True or not, it seems to many die-hard Halo fans that 343 Industries is not a good keeper for this big name. Not a trustworthy aide, and because of that Halo Infinite really has to must success.

When gameplay fully announced, we can finally see the results of the tens, tens of millions of dollars in development funds that Microsoft has poured into engine their Slipspace chart. The result, meh. Even though not all the harsh criticisms from fans are deserved by them, you still can’t ignore the disappointment of fans who are so vocal. 343 accepted their defeat and went back to the beginning and had to swallow a hail of memes for the next 10 months.

Again, it will be interesting to watch behind the walls of 343 over the past few years as their journey as a game studio is centered here. For Hello Infinite. The burden that this title, and this studio, carries, is enormous. Player expectations were clear and it was only up to 343 if they could turn things around and prove that they were truly custodians who deserved to hold onto the Chief’s legacy of great name. It’s time for us to see the results.

This review specifically discusses the main story portion of Halo Infinite (features multiplayer will be discussed separately). From the very beginning, its main mission was to break tradition in many important aspects. We need to explain this first. First, the missions are not linear at all. While the Chief is indeed sent on separate and linear missions in the world of Zeta Halo, he traverses and explores a fairly open world from one mission to another. This game also offers features open world common ones, such as releasing UNSC prisoners, taking over FOB (Flight Operations Buildings), and destroying infrastructure such as armories, bases, and missile factories. In addition, there are Spartan Cores that can be found to upgrade the RPG-style Chief’s gear. There were also at least a dozen petty bosses to fight.

So while the experience of exploring the Forerunner installation, bombarding enemies with iconic weapons like the MR40 and Needler and receiving additional information about Halo rings, Cortana’s fate, or the Banished’s plans for Zeta is still the same, the experience around the Core expands quite widely.

All these changes lead to something positive. The world of Zeta Halo is beautifully crafted and although the visual variety isn’t as much as the game open world Usually, the mountain landscapes, the abundance of wild animals, and the far enough horizon provide stunning views and fun play spaces. In addition, FOB gives you the opportunity to spawn special vehicles and you can choose the most appropriate weapon to use, which means you have the freedom to decide how to complete a task. The variety of abilities carried over from previous titles, from Thrusters, Shield Wall, various grenades, and updates to Mjolnir, to the incredible Grappleshot, and various other interesting content that can be played without advancing the story is a nice change.

This doesn’t mean the jump from linear mission design to a more open world is seamless. Many players may find the activities to be fairly mediocre, in the sense that it doesn’t add much to the standard mix of high-value targets, rescue operations, and raids on bases. If I say so, the reasons for completing these additional missions make narrative sense and there is satisfaction in seeing the influence of UNSC growing in Zeta Halo as rescuing soldiers, taking over FOBs, and weakening enemy bases increases the number of patrolling soldiers on the streets while increasing your strength when you need to take advantage of it. But yeah… that’s all. Infinite could use different additional content in its new introduction to the world of Halo.

Other than that, Halo Infinite remains the most robust and optimized FPS recently. All the weapons (about 22 types) offered by this game are carefully selected and designed and the combat flow is smooth and satisfying. Aim at multiple enemies from afar then move on to melee combat, then throw hooks into higher areas, continue throwing grenades, grabbing gas cans and throwing them at enemies running towards you – there’s a sense of accomplishment, Halo-style that feels physically natural but keep it cool. 343 managed to make it all happen. This is a game that manages to make other FPS games feel less robust, not as satisfying, not as intense. This game fully demonstrates that what matters is not the number of mechanics players have access to, but how they can combine them all in a series of actions that feel premeditated.

Narratively, 343 continues the direction of previous games that were released before the studio started. This game does leave some unnecessary characters like Spartan Locke, Blue Team, Lasky, even Dr. Halsey. Although there are several characters that are reintroduced one by one, some have to be content to be mentioned in voice conversations. As a result, the story seems leaner and focuses on certain pieces of the story. What I mean by continuing the previous direction is in the sense that the story still touches on the relationship between Cortana and Chief which, even though it’s fake, is still full of love. The main center of the story is the Chief who is described as a person who is getting tired of fighting, but also starting to feel the effects of fighting for life over and over again. The story is well written, delivered at the right tempo, and filled with twists, but still matches the previous titles. This means you’ll find new enemies besides the Banished, stuffed with vague terms like “The Endless”, “The Forge”, and “The Key”, and be prepared if you don’t understand what’s going on at first. It’s still Halo, and it’s still good too.

The production quality is truly above the clouds. This adds to its high effectiveness in preparing mood background. Though engine Slipspace is not a giant that will swallow everything engine other software currently in use, the software is quite optimal, offers excellent visibility, gameplay smooth, and cutscene as well as decent visual effects. Halo Infinite is better in terms of scale than detail, but I can say that the game is beautiful and smooth. Composer Gareth Coker has made something special in Halo music with booming drums, soft violins, and thumping electronics. The result is quite penetrating the soul.

Yes, it’s very interesting to be able to peek behind the walls of 343 Industries these few years because they know that this game, Halo Infinite, is everything if they still want to be known as the guardians who are entitled to the legacy of this franchise name. It may have been hundreds, even billions of dollars and years of time running out. Here we are now. Halo Infinite is a testament to its success, audacious development effort, and a worthy sequel in a series that truly deserves it. While the open world features are nothing special for some players, hopefully the right tempo, touching story, gameplay sturdy, and effective aesthetics can remind players that Halo is in good hands.

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